Art Manager, Wearables

Art Manager, Wearables
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Seattle, WABurlingame, CANew York, NY+ 2 more
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At Reality Labs, we are focused on defining experiences in Augmented and Virtual Reality utilizing AI, finding new ways for people to connect and build communities and help people feel more present with each other even when we're apart. Meta’s work in augmented and virtual reality, as well as AI, spans a number of breakthrough technologies and touches industries ranging from entertainment and gaming to education and beyond. Our vision is to “build the next mobile computing platform to help people be more present, connected, and empowered.” To that end, we are building new wearable devices and software platforms, which are designed for effortless control and connection.
Art Manager, Wearables Responsibilities
  • Hire, mentor, and manage a multidisciplinary team of 3D Artists, Concept Artists, Motion Designers, Technical Artists and Art Managers that consistently deliver on projects and are well-balanced across skill sets.
  • Responsible for overall Art team performance and health, resource allocation, project prioritization, and building a culture of executional excellence.
  • Partner with Product Management, Design and Engineering Leadership to ensure the teams’ success and define goals for key features within various project
  • Enforce visual systems and standards and guide the team to develop best practices for ensuring a high quality bar.
  • Provide feedback and direction to the team to continually raise the innovation and quality bar.
  • Work with Producers to drive an efficient and scalable process for the team.
  • Be a key contributor to the organization's product strategy.
  • Effectively share your team's product goals and connect related projects across the company so that problems or joint decisions can be resolved quickly.
  • Lead and oversee key projects from conception to launch in partnership with product design, product managers and engineers.
  • Stay current on industry trends and emerging technologies.
  • Build an inclusive environment across the team, model inclusive behaviors.
Minimum Qualifications
  • Over 5+ years of experience managing full-time artists and 10+ years developing and launching projects for wearable technologies like VR/AR, with expertise in real-time rendering and a background in branding, design, or gaming, along with related experience in supporting and managing technical functions.
  • Demonstrated experience to manage the development, maintenance and documentation of 2D/3D art and animation pipelines and vendor based asset creation.
  • Experience driving changes in operational processes and aligning teams to a strategic vision by solving conflicts and misalignments.
  • Demonstrated experience to recruit, nurture, and grow talent.
  • Experience with roadmapping and budget management.
  • Interest in supporting individual contributors and other managers to produce a collaborative environment, where individuals bring in their best to produce effective results.
Preferred Qualifications
  • Experience shipping products & leading teams in the AR/VR or other industry.
  • Experience with generative AI tools and techniques, including prompt AI-assisted design.
  • Experience in Unreal, Unity, or other real-time applications.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
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About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$175,000/year to $236,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.


Equal Employment Opportunity and Affirmative Action
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
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